windows - Can't play WAV file -
I make a player on card 1 and set the player's file name to path / voice
Saves standalone application for windows when I click on button to start sound does not sound what is happening?
This is my code:
Stack:
If the platform is "Win32" then set DotUSETT to the correct set DontUseQTEffects right end To do this, if the end of the preOpenStack
card:
set the mouseUp item Dell to the slash in the actual path of this stack in the actual path, () Is not "mobile" then the name of the player's "player" (the actual path and slash and "asset / voice / click.Wow"), then bloom The current time of the player starts with "player" starting at 0 "player" player and "real path and slash" and "assets / voice / click.wow" in tpith, click "click btn" in tChannelName mobilePlaySoundOnChannel tPath , "Now" end if end mouseUview
You can control a player without QuickTime Can not play wav file. Instead, import the volume as a control and
Use the audioclip "name of sound.wav"
to run or use the sound path:
play / path / to / sound.wav "/>
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