android - How to Reduce draw calls in unity3d -


How can I reduce the attracted calls in the Unity 3D game? I want to create games for mobile devices and Due to the large number of calls received, I do not get good performance in mobile.

You apply these things

batching Dynamic and static / Texture can reduce the calls attracted by Atlas;
Kill Invasion
Lightmapping
Mobile Friendly Shaders
Low Poli Objects
Less Numbers of Particles

Unity has already defined what to do for mobile display

And from my experience I also used the free unity phone call the plugin Or they go and show them how they call reducing calls from 69 to 12 .


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