iphone - Proper graphics for iOS Device Family -


As the iOS device family gets bigger than the coming of iPhone 6 and iPhone 6+, I'm a bit confused. / P>

  • iPhone (non-retina): What graphics do you need to provide to fully optimize the visual experience for the image

    iPhone 4/4 S / 5/5 S / 5C (retina): image@2x.png (100 px x 100px)

  • iPhone 6: ?? IPhone 6+ (HD Retina): image@3x.png

So I understand that if you provide a graphic (Image.png) format, @ 2x format ( Image@2x.png), and @ 3x (image@3x.png) format, that you should be good to go, but how about iPhone 6? The graphics and layout that I've used for the iPhone 5 devices just scales to fit the big screen of the iPhone 6, but I wonder if I need a different set of graphics for iPhone 6 or not?

Actually, I'm confused to some extent how we can export each graphical property in our projects so that it works perfectly for all devices, including new ones!

Any help would be greatly appreciated on this matter. This is probably a simple solution, but some good explanations on this matter would be awesome!

Thank you.


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