Libgdx postprocessing with modelbatch in chain: opengl setting breaks model faces rendering order -
I use libgdx library with open-global graphics. I've added some libraries in the rendering series and this is something Brokers add to the setting of openness.
Problems:
- Models forget about their depth in providing facial views;
- Internal faces are sung (when external faces are expected to be provided).
Then my rendered scene looks:
I have no source for this library and what is happening in the debug could not do.
Update after the solution:
I have tried to use this library as the source of official compiled strange jars.
Solution comes at a time when I read the main processor's API constructor, then the parameter should be found in depth = true:
new postprocessor (true / * Enable depth! * / False, true) ;
Integration: The position located on the image shows rendering with in-depth depth.
If you use libgdx # ModelBatch and Library together - you have the parameter depth = true Need to create main post-processor:
New Postprocessor (True / * Enable Depth !, Wrong, True)
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